Class AttachmentPoint
java.lang.Object
com.marginallyclever.ro3.node.Node
com.marginallyclever.ro3.node.nodes.pose.Pose
com.marginallyclever.ro3.node.nodes.pose.AttachmentPoint
AttachmentPoint
is a point on a Pose
that can be used to attach other nodes.
Users can click the attach button in the control panel. Developers can use the attemptAttach()
method.
Things in reach must be Pose
items within radius
of AttachmentPoint
. They must also be
immediate children of the Scene root.
The attached item will move from the Scene root and become a child of AttachmentPoint
. On release all
children of AttachmentPoint
will be moved back to the Scene root. In both cases their relative pose
will be adjusted so they do not teleport.
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
Attach a list of Pose nodes to this node and adjust their world transform to compensate.void
void
fromJSON
(org.json.JSONObject from) Deserialize this node and its children from a JSON object and its children.void
getComponents
(List<JPanel> list) Build a Swing Component that represents this Node.boolean
double
void
release()
Release all attached nodes.void
setIsAttached
(boolean isAttached) void
setRadius
(double radius) org.json.JSONObject
toJSON()
Serialize this node and its children to a JSON object and its children.Methods inherited from class com.marginallyclever.ro3.node.nodes.pose.Pose
getLocal, getPosition, getRotationEuler, getRotationIndex, getWorld, setLocal, setPosition, setRotationEuler, setRotationIndex, setWorld
Methods inherited from class com.marginallyclever.ro3.node.Node
addAttachListener, addChild, addChild, addDetachListener, addReadyListener, addRenameListener, findByPath, findChild, findChild, findFirstChild, findFirstSibling, findNodeByID, findParent, findParent, getAbsolutePath, getChildren, getName, getParent, getRootNode, getUniqueID, hasParent, isNameUsedBySibling, removeAttachListener, removeChild, removeDetachListener, removeReadyListener, removeRenameListener, setName, update, witnessProtection
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Constructor Details
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AttachmentPoint
public AttachmentPoint() -
AttachmentPoint
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Method Details
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attach
Attach a list of Pose nodes to this node and adjust their world transform to compensate.- Parameters:
list
- list of nodes to attach.
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release
public void release()Release all attached nodes. Move them to the scene root and adjust their world transform to compensate. -
attemptAttach
public void attemptAttach() -
toJSON
public org.json.JSONObject toJSON()Description copied from class:Node
Serialize this node and its children to a JSON object and its children. Classes that override this method should call super.toJSON() first, then add to the object returned. -
fromJSON
public void fromJSON(org.json.JSONObject from) Description copied from class:Node
Deserialize this node and its children from a JSON object and its children. Classes that override this method should call super.fromJSON(). When they do it will trigger the creation of child nodes. The child nodes will then call their own fromJSON() methods. -
getComponents
Description copied from class:Pose
Build a Swing Component that represents this Node.- Overrides:
getComponents
in classPose
- Parameters:
list
- the list to add components to.
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getRadius
public double getRadius() -
setRadius
public void setRadius(double radius) -
getIsAttached
public boolean getIsAttached() -
setIsAttached
public void setIsAttached(boolean isAttached)
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