All Classes and Interfaces
Class
Description
Axially-aligned bounding box.
AboutPanel
is a panel that displays the contents of the file "about.html" in the same package.AbstractRenderPass
handles common methods for all RenderPass
.Use a
NodeFactory
to add a new instance of a Node
to
every selected branch of the scene tree.This class should be in tests but cannot because
Reflections
does not work across the
production/test boundary.All applications in the environment extend from
App
for Reflection.ApproximateJacobian
is used to calculate the
Jacobian matrix for a robot arm.Calculates the approximate jacobian for a robot arm using
finite differences.
Given the current pose of the robot, find the approximate jacobian, which describe the relationship between joint
velocity and cartesian velocity.
BehaviorTreeRunner
is a node that runs a behavior tree.3D Bezier curve implementation.
3D Bezier curve implementation
See Wikipedia
Interface to help with collision detection
Panel for editing a
Box
.Open a URL in the desktop web browser.
The Camera class is a subclass of the Pose class and is used by a Viewport to viewport the scene in a 3D graphics or game engine.
Panel for editing a
Capsule
.Represents a celestial body - star, planet, moon, etc.
Checks online for a new version of Robot Overlord.
A panel that allows the user to open and close a connection to a
SessionLayer
.The user-triggered collapsable panel containing the component (trigger) in the titled border
listener interface.
Deprecated.
Listens for collisions between objects in the ODE physics world.
RGB color class.
store command line options for use in the app
Draw a compass to show the orientation of the camera.
Positive weights will act as excitatory connections.
ConversationEvent
is a simple record to hold a conversation event.a list of all the events that have happened in a conversation.
Copy the selected node(s) to the clipboard.
Copy the selected node(s) to the clipboard.
A controller for a creature made of ODE4J hinges and bodies.
A panel for controlling an ODE4J creature.
CutNode
is an action that cuts the selected node(s) from the scene.Cut is a Copy followed by a Remove.
A cylinder with a radius and two end points.
Panel for editing a
Capsule
.Panel for editing a
Decal
.DHParameter
is a node that translates a sibling Pose
to and from
Denavit-Hartenberg parameters for a
joint.A dial that can be turned with the mouse wheel, mouse click+drag, or the keyboard +/- keys.
Donatello
uses DonatelloNode
to associate a Node
with its
Swing JPanel
and remember the 2D position for graphing.Draw the background.
Draw the bounding box of each
MeshInstance
in the scene.Draws each
Camera
as a pyramid approximating the perspective view frustum.Draws each
DHParameter
as two lines from the previous joint to the current joint.Draw a ring around each hinge joint to show the range of motion.
Draw each
MeshInstance
as a Mesh
.Draw each
Pose
as RGB lines from the origin to the X,Y,Z axes.EditorPanel
is a panel for editing GCode that can be sent to a MarlinRobotArm
.Export the scene and all the assets used to a single ZIP file for sharing on another computer.
Methods to make loading files from disk or jar resource easier.
This
AbstractAction
checks the filename extension and adds it if it's missing.Used for determining the frame of reference for a given operation in 3D space.
A line in a
GraphModel
.Container for graph data.
Draws a graph of the
DonatelloNode
s.Panel for editing a
Grid
.a
HingeJoint
is a joint that can rotate around the local Z axis.Load a mesh from a file.
Load a Scene and insert it into the existing Scene.
Load a scene from a file.
Convenience methods for detecting intersection of various mesh.
An interface for listening to item removal events from a
ListWithEvents
.An interface for listening to item removal events from a
ListWithEvents
.KeepRunningUntilFailure
is a Decorator
that repeats until its child returns
Behavior.Status.FAILURE
.Limb
is a linear chain of bones driven by joints powered by muscles.LimbPlanner
knows about a LimbSolver
.LimbPlannerPanel
displays controls to run a LimbPlanner
.a
LinearJoint
is a joint that can translate along the local Z axis.When this node is added to the scene, it creates a Linear Stewart Platform.
GUI for a
LinearStewartPlatform
.A
List
that fires events when items are added or removed.Load a file into the
EditorPanel
Load a scene from a file.
LogPanel
is a read-only panel that contains the log and a button to open the log file location in the
OS.LookAt
is a pose that always faces a target.Turn the active camera to face the last selected Pose.
MarlinCoordinate
is a vector used to represent the simultaneous motion of motors in a
MarlinSimulationBlock
.A listener for messages from the
MarlinRobotArm
.MarlinRobot
represents a robot with Marlin firmware installed.MarlinRobotArm
converts the state of a robot arm into GCode and back.GUI for a
MarlinRobotArm
.GUI for a
MarlinRobot
.MarlinSettings
is a class that holds the settings for a MarlinSimulation
.MarlinSimulation
is meant to be a 1:1 Java replica of Marlin's 'Planner' and 'Motor' classes.MarlinSimulationBlock
is one block in the queue of blocks inside a MarlinSimulation
.Material
contains properties for rendering a surface.Math methods.
Convenience methods for matrixes
Mesh
contains the vertex data for a 3D model.The
MeshChooserDialog
class allows for selecting a Mesh
that has been previously loaded by the MeshFactory
.MeshFactory
loads a mesh from a file using one of many MeshLoader
classes.MeshFactoryDialog
displays controls to load a Mesh
from a file.GUI for a
MeshInstance
.A mesh and the material to render it with.
MeshNormalBuilder
is a tool to build normals for a Mesh
.MeshSmoother
will smooth the normals of a Mesh
.Move
Node
s from their current parent to another parent.Convenience methods for the rotate and translate viewporttools.
A simple line graph.
A Node that represents a network session.
A panel that allows the user to open and close a connection in a
NetworkSession
.A neuron in a brain.
A neuron in the brain.
Clear the text area of the
EditorPanel
Reset the scene to a new empty scene.
Node
is the base class for all nodes in the scene tree.NodeAttachListener
is an interface for listening to Node
attach events.NodeDetachListener
is an interface for listening to node detach events.NodeDetailView
is a panel that displays the details of a class that implements Node
.A factory that can be used to create Nodes.
Categories of Node types.
NodeFactoryPanel
allows a user to select from a list of things that can be created by a given NodeFactory
.A panel that displays a
Node
.NodePath
stores the uniqueID to a node.NodeReadyListener
is an interface for listening to node ready events.NodeRenameListener
is an interface for listening to node rename events.A dialog that allows the user to select a node from the scene graph.
NodeSelector
is a component that allows the user to select a Node
.Allows
Node
s to be dropped onto a NodeSelector
.NodeTreeBranch
is a tree branch that contains a Node
.NodeTreeBranchEditor
is a cell editorpanel for the NodeTreeView
.NodeTreeBranchRenderer
is a cell renderer for the NodeTreeView
.NodeTreeTransferHandler
handles drag and drop operations for the NodeTreeView
.NodeTreeView
is a panel that displays the tree of nodes in the Registry
scene.OBJ material file.
Shared methods for working with ODE4J physics.
Actions in this window will control the contents of the
Registry.scene
.Wrapper for an angular motor joint in ODE4J.
Wrapper for a ball joint in ODE4J.
A panel for editing an ODEHinge.
An
ODENode
that represents a body with a geometry in the ODE physics engine.A panel for editing an ODEBody.
Wrapper for a ODE4J Box.
A panel for editing an ODEBox.
Wrapper for a ODE4J capsule.
A panel for editing an ODEBox.
Wrapper for a ODE4J cylinder.
A panel for editing an ODEBox.
Wrapper for a hinge joint in ODE4J.
A panel for editing an ODEHinge.
A joint between one or two
ODEBody
.Listeners are notified when an
ODENode
is attached to the scene.Listeners are notified when an
ODENode
is detached from the scene.Base class for all
Node
that implement ODE4J.Manages the ODE4J physics world, space, and contact handling.
Wrapper for a ODE4J Plane.
Wrapper for a slider joint in ODE4J.
A panel for editing an ODEHinge.
Wrapper for a ODE4J Sphere.
A panel for editing an ODESphere.
A collection of static methods to help with OpenGL.
OpenLogFileLocation
is an AbstractAction
that asks the OS to open the folder containing the log file.PanelHelper
is a collection of static methods to help build panels.PasteNode
is an action that pastes the selected node(s) from the clipboard.Paste the copied nodes as children of the parent nodes.
PathCalculator
is a static class that can calculate the relative path between two files.Utility functions for working with the local file system.
Plane and intersection functions.
Static methods to help with rendering some simple shapes in OpenGL.
Factory for procedural meshes.
Displays a combo box of procedural mesh shapes.
Deprecated.
Ray
is a starting point and a direction.A ray hit is a record of a ray hitting a
MeshInstance
at a certain distance.Deprecated.
A system for finding the nearest
MeshInstance
that collides with a ray.RecentFilesMenu
is a menu that keeps track of recently loaded files.Go forward one step in the undo/redo history.
Registry
is a place to store global variables.RemoveNode
is an action that removes the selected node(s) from the scene.Remove
Node
s from the scene.Classes which implement
RenderPass
are drawn as part of - or on top of - the 3D scene.RO3 (Robot Overlord 3) is a robot simulation and control program.
RO3Frame
is the main frame for the Robot Overlord 3 application.Allows the user to drop Scene or a supported mesh file onto the main window.
A Command to rotate a list of
Pose
s.Save the text area of the
EditorPanel
to a file.Save the entire scene to a file.
Save the entire scene to a file.
A listener for scene changes.
SearchBar
is a text field, a toggle for case-sensitive, and a toggle for regular expressions.A selection tool allows the user to click on the 3D view and change the current
Registry.selection
.Deprecated.
Encapsulate all serial receive/transmit at the session layer of the OSI model.
Lists available serial connections and opens a connection of that type
A panel for configuring a serial transport layer.
Created on 4/12/15.
Event object for
SessionLayer
.Use this to listen for activity on a NetworkSession.
Handles requests between the UI and the various transport layers
ShaderProgram
is a wrapper for vertex and fragment shader programs.A simple line graph.
Panel for editing a SpaceShip.
Panel for editing a
Sphere
.map from a sphere to a plane and back; map from a cube to a sphere and back.
This program enables you to connect to sshd server and get the shell prompt.
user info for authentication.
Authentication info for SSH.
A collection of static methods to help with strings.
Rewind button, Play button, Stop button, and progress bar from 0...100.
SSH TCP/IP connection to a Raspberry Pi and then open a picocom session to /dev/ttyACM0
Lists available TCP connections and opens a connection of that type to a robot
Opens an SSH connection to another device, then opens a screen to the /dev/ACM0 device on that remote.
A simple text interface with a send button.
A connection selection dialog and a
TextInterfaceWithHistory
glued to a SessionLayer
.A chat style interface with a history of commands.
The
TextureChooserDialog
class allows for selecting a TextureWithMetadata
that has been previously loaded by the TextureFactory
.TextureFactory
loads textures from files.TextureFactoryDialog
displays controls to load a Texture
from a
file, wrapped in a TextureWithMetadata
.TextureWithMetadata
is an OpenGL Texture
with metadata about where it came from and the source
image.A
Transferable
that contains a list of Node
s.A Command to translate a list of
Pose
s.Lists available connections in a medium (serial, TCP/IP, smoke signals, etc) and opens a connection of that type
A TransportLayerPanel is a GUI component that allows the user to configure a
TransportLayer
.Go back one step in the undo/redo history.
UndoSystem
is a singleton to manage the undo/redo history and associated AbstractAction
s.VertexProvider
is an interface for providing vertices and normals to a Mesh
.Viewport
is an JPanel
that uses a set of RenderPass
es to draw the
Registry.getScene()
from the perspective of the active Camera
.ViewportSettingsPanel
adjusts settings for a Viewport
.Interface for
Viewport
tools that can be used to visually edit the scene.Listens for changes to the active
ViewportTool
Displays the settings for the currently active
ViewportTool
WebCamPanel
uses Webcam
to display the default USB web camera.Move the active camera to within a "good" distance of the last selected Pose.